Germ Free Adolescents

 

House Rules

Page history last edited by jmccalmont@... 1 yr ago

House Rules

 

 

 All of these are taken (pretty much verbatim) from John Kim's excellent list of houserules.

 

 

Melee Weapon Damage

The current rules base melee weapon damage on multiples of Strength. The result of this is that a super-strong character like Buffy benefits enormously while weak characters benefit little. This does not fit with the show, where Buffy tends to fight bare-handed while weak characters need weapons.

 

The following shows the revised melee weapon damages. These can be calculated from the core rulebook numbers by noting that additional multiples of Strength over (2 x Strength) are changed into a flat +3 damage. For example, an axe in the core rulebook does (5 x Strength), which would become (2 x Strength + 9) in this system.

 

 

Experience Points

The current rules have increasing costs for higher abilities, whereas during character creation costs are flat. This encourages PCs to be narrow specialists at the start and then broaden over time. However, on the Buffy show, the characters started out as fairly ordinary kids and then developed into more specialized roles. Willow, of course, is the prime example. It is also true of Buffy, who over time primarily increased her already-high physical stats.

 

As an optional rule, use the following costs for experience:

 

 

 

+1 to one Attribute 10 XP
+1 to one Skill 4 XP
Add a Quality * 5 XP per point
Reduce or remove a Drawback * 5 XP per point

 

 

 

As per the original rules, buying new Qualities or removing Drawbacks is still restricted to a limited set and always requires GM permission.

 

 

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